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Montreal Museum of Fine Arts gallery captured for 3D Gaussian Splats
Capture of The Medieval Nave gallery at the Montreal Museum of Fine Arts — Dpt. Labs. Image used with permission.

How do we carry the feel of a space (texture, light, and a sense of presence) into interactive formats without a heavy modeling phase? For cultural spaces, fidelity matters: scale, lighting continuity, and material cues need to survive the pipeline so the room reads as itself, not a stylized stand-in. This R&D explores 3D Gaussian Splats (3DGS) as a practical answer, using a capture of one gallery at the Montreal Museum of Fine Arts (MMFA) and delivering it to web, VR, and a gallery-floor installation.

What we explored

From a single on-site capture, we can deliver multiple outputs with minimal re-authoring. Constraints included limited time on the museum floor, discreet gear, and an efficient, robust pipeline capable of rendering scenes on devices ranging from mobile browsers and VR headsets to large-format displays.

A single on-site capture rendered consistently across web, VR, and installation.

Prototype approach

Capture. A synchronized three-mirrorless-camera rig; steady walk-throughs with overlapping coverage and consistent exposure.

Dataset preparation. Alignment, sparse point-cloud generation, and scaling in RealityCapture.

Training. Nerfstudio’s 3DGS pipeline with iterative monitoring as the splat emerges, followed by pruning and export for the target runtimes.

Capture timelapse at the Montreal Museum of Fine Arts
3D scan from the Montreal Museum of Fine Arts

Three display modes

Web. We created a web-friendly version built on PlayCanvas using the SOGS v2 format. The result preserves the photographic quality of 3DGS with practical file sizes for desktop and mobile browsers.

Try it out here

VR. Built with Unity and Aras Pranckevičius’ 3DGS package. In-headset parallax conveys material richness and scale, creating a strong sense of presence and immersion.

Installation. A triptych of 75″ portrait displays delivers a full-scale, shareable, real-time experience. Example scenes include Redpath Museum, Notre-Dame de la Mer, Portland Japanese Garden, Royal Ontario Museum, and several Montreal alleyways.

Ongoing R&D

Over the past few years, we’ve run parallel efforts to harden the capture → dataset creation → training → runtime path. Highlights:

For cultural spaces, 3DGS offers a pragmatic middle ground: photographic fidelity at interactive framerates, without the overhead of heavy retopology and UV workflows.